Not to mention some fairly big flagship fails in semi-distant history - Command and Conquer comes to mind. Cross platform multiplayer and innovative design can still rule the day.
I really feel like RTS as currently designed has a fundamental problem with the disconnect between what most players want to do vs what the game often demands you do to play optimally . Yep I've been aware of the Xbox and PC mashup since Games for Windows Live required an Xbox account, which was odd, but a sign of where they were going. They should be combined, at least in some ways, and that would give MS a leg up on the Playstation. Yeah that's a good way to go, at least try for a few months and then if I think I'll want to play longer term I may buy before paying $5/month. I don't know if I'd try any other games but I know that's an amazing deal for ppl that do. Also I looked it up and AOE2 DE has "crossplay" with people on Steam and Microsoft Store, good to see.
So I would prefer that there were more than just “expert” level people playing PvP since it is a really lot download free soft ware of fun. I also prefer that the player base is not splintered into different versions and/or different game stores because that is crap. I do think the issue the genre is suffering from is not enough adventurous stabs at new IP in this field. We've seen RTSs like Starcraft re-sculpt entire cultures around eSports and yet next to nothing in the way of experimental or development on new IP.
- Sources are captured from your computer, but all the compositing and encoding is done on Lightstream servers.
- Lightstream Studio promises much less CPU usage than other streaming software with the same picture quality.
- Lightstream Studio is positioned as a powerful and intuitive live streaming studio in your browser (they are “the Google Docs for live video production,” according to their website).
- It can retrieve details such as artist, album and genre and then embed it into the music file.
- This of course means much less CPU usage on your local machine.
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But if you are playing multiplayer, are Steam ppl and Xbox pass ppl playing in the same pool? I wonder because the fragmentation seems to be getting out of hand. Previously there would be just one player pool for everyone with the game which gave the best multiplayer playability. If they’ve are the same pool, then I wonder what the combined multiplayer pool size looks like. I’ll also mention I played online PvP on these, and remember that fondly as epic and intense games. But I never got super competitive micromanaging attacks and timing everything perfectly with really high click rate.
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The Steam stats show 13k and 8k or whatever players online playing AOE 2 like you said, right? Can you tell how many of those are playing PvP matches or in multiplayer lobbies or whatever? Also, I have no idea what that Xbox game Pass is, temporary play or rental or what, but I’ll check it out.
This game can be played on both a smart phone and on the computer through the "Steam" platform. I would love to see this idea, but have it to where you can create your own units through an ingame research system. Typically, fleets are a combined assortment, battleships, carriers, cruisers, destroyers and even frigates are some of the options available . The beauty starts with as you see the players naturally forming to picket the larger ships or the carriers and the ships with greater agility either lay torpedoes or scout for incoming spreads. Players that aren’t apart of the pack and are unexperienced can find themselves isolated and destroyed.